Civ 6 gathering storm tier list
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That will unlock shipyards, and building two grants the steam power civic. Machinery unlocks the lumber mill improvement, and building one on a forest completes the mass production tech. Completing the techs for industrialization and machinery, listed above, will give players everything they need to start. Industrialization will reveal coal on the map, which can be mined with a builder. With Babylon’s ability, this can be achieved much sooner than normal, so long as players can build a coal mine and an ironclad. Civs will have to build walls to defend their cities from attackers, but the Steel technology gives every single city instant fortification.
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Slingers are quicker to train and cost little gold to upgrade, so make three of them before unlocking archery to save some production time. Why not go one step further and reach crossbowmen, their upgrade, earlier? Kill an enemy with a slinger to unlock archery, then train three archers to unlock the machinery tech needed for crossbowmen. Ranged units are strong in Civ 6, as they can attack from a distance without being struck back.Having +3 production in the early game can give Babylon a huge advantage, allowing them to finish production on military units or wonders quickly. Mines normally yield +1 production, but researching those two techs will boost it by +2 more.
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Making two of their workshop buildings will in turn unlock industrialization. Building three mines on hills will unlock the apprenticeship tech, and in turn the industrial zone district.